This jam's theme was "Delivery."

Your job is to prevent the delivery of a high explosive to the power core of your weapons plant. You do this by delivering heavy weaponry to the delivery area, then said weaponry delivers highly deliverable payloads of dangerous deliverables onto the offending deliverer.

Basically, I wanted to make a tower defense game. But, the little guy that you attack is carrying a giant bomb, and everything does explode if the little guys successfully complete their delivery.

How to Play

Buttons on the right side allow you to select which sort of tower you're placing.

Bolt towers (blue) are the standard type, and cost 2 scrap.

Cannon towers (orange) do twice as much damage as the bolt towers, but shoot slightly slower. They cost 4 scrap.

Lance towers (green) have twice the range as the bolt towers, but shoot slightly slower. They cost 4 scrap.

You can also add Armor to your towers. This allows them to withstand one explosion without breaking.

When the little bomb people (LBPs) die, they explode, which destroys any nearby unarmored towers. The longer the game goes on, the better the LBPs get at exploding, running, and not dying.

Here's a link to the github repository.

Third-Party Assets

Game engine: Godot 4.0.2

Font: Didact Gothic Regular 400 from Google Fonts, published under the Open Font License (a copy of the license can be found in the github repository, under the name of OFL.txt).

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